Can Nvidia's GTX 1060 6GB cope with ray tracing? | Hardware

Can Nvidia's GTX 1060 6GB cope with ray tracing? | Hardware

I'm focusing on Nvidia's 1080p results, as I don't think running ray tracing on a GTX card at 1440p or 4k really makes sense.

As of this writing, the games that support ray tracing are Battlefield 5, Shadow of the Tomb Raider, and Metro Exodus.

Some initial performance numbers were provided by NVIDIA for a number of games across the newly supported GPU stack, including games such as Battlefield V, Shadow of the Tomb Raider, and Metro Exodus.

Nvidia's Turing architecture features dedicated silicon up to the task of real-time ray tracing called RT Cores. All of the tuning for DXR support has presumably been done exclusively on Nvidia GPUs, so how AMD cards would perform in these workloads or with these features enabled is still unknown. As you can see below, even the company's newly-released GTX 1660 and 1660 Ti cards offer subpar performance.

While speaking with journalists, Nvidia product manager Justin Walker said he recommends playing the games at a 1920 by 1080 resolution, and perhaps downgrading other settings.

NVIDIA is hosting several images that allow you to adjust the slider, as shown above, to compare what different scenes look like with ray tracing and DLSS turned on versus having them disabled. Above, left to right you can see that RT Ambient Occlusion isn't going to cause much strain on a GPU, while Global Illumination relies on considerably more intense calculations.

Crystal Palace vs. Manchester City - Football Match Report
Asked how we'll approach a game against a team whose Premier League fate has already been sealed, Mauricio replied: "Always with all the respect".

Enabling DXR on GeForce GTX gives developers the flexibility to optimize their games for systems that don't necessarily have the RTX enhancements on board.

In terms of compatibility, this new driver supports DXR on the TITAN XP, TITAN X, GTX 1080Ti, GTX 1080, GTX 1070Ti, GTX 1070, GTX 1060 (6GB), GTX 1660Ti, GTX 1660 and the TITAN V.

This post originally appeared on Tom's Guide. The performance will naturally be better on Nvidia's RTX line of GPUs. You can see it takes up a lot of frame rending time - about 80 per cent of the time used.

Nvidia previously released a demo for "Atomic Heart," which made full and impressive use of the ray tracing technology, as well as "Justice" and The Reflections tech demo made with Epic Games and ILMxLAB.

Now with this driver, GeForce GTX class graphics cards would be able to execute the ray tracing instructions on traditional shader cores but won't be as fast as their RTX based successor. At the very least, you'll be able to see what the effect is like at home, on your own display, before investing in expensive new hardware. Still, it will likely be many years before DXR becomes a required feature in games. Thanks to this new driver there are now "tens of millions of DXR GPUs" in consumer PCs. The latest driver was announced last month by NVIDIA at GDC 2019, allowing non-RTX graphics cards to provide users with the ability to render real-time ray tracing effects.

If you're a GTX graphics card owner with a taste for trying ray tracing, an adaptive sync monitor should help significantly.

Related Articles